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Patch notes

10.3.0 PTB changes

Terrifier arrives with six new perks, six perk adjustments and a new map. Compare the numbers that matter.

10.3.0 PTBOctober 28, 2026Test-build values may change before the live release.

Six new perks

Perk changes: before and after

Previous published rules are shown alongside the proposed 10.3.0 changes. These are PTB values.

Dark Sense

Survivor
Previous published rule

Generator completion prepared an Aura reveal when the Killer entered 20 metres; activations were not banked.

10.3.0 PTB

Gain 1 Token at Trial start and per completed Generator, up to 5. Spend 1 when the Killer enters 20 metres; the 13/14/15-second reveal is retained.

Gain 1 Token at Trial start and after each completed Generator, up to 5 Tokens.

When the Killer comes within 20 metres, spend 1 Token to reveal their Aura, other Survivors' Auras, and Pallets and Windows within 32 metres for 13/14/15 seconds.

Calm Spirit

Survivor
Previous published rule

Bless and cleanse Totems and unlock Chests silently, 8/9/10% faster.

10.3.0 PTB

The same silent actions are 23/24/25% faster.

Do not scare Crows or scream.

Blessing and cleansing Totems and unlocking Chests are silent and 23/24/25% faster.

Slippery Meat

Survivor
Previous published rule

Other Survivors unhooked you 90/95/100% faster; being unhooked added 5% Haste.

10.3.0 PTB

Other Survivors unhook you 65/70/75% faster; being unhooked adds 7% Haste.

Other Survivors unhook you 65/70/75% faster.

Whenever you are unhooked, gain 7% more Haste.

Dark Arrogance

Killer
Previous published rule

Window vaults were 15/20/25% faster. All basic-attack outcomes had 10% shorter cooldowns. Blinds and Pallet stuns lasted 25% longer.

10.3.0 PTB

Window vaults are 15% faster. Successful attack cooldowns are 13/14/15% shorter; blinds, Pallet stuns, and missed attack cooldowns last 15% longer.

Basic Window vaults are 15% faster. Successful basic-attack cooldowns are 13/14/15% shorter.

Blinds, Pallet stuns, and missed basic-attack cooldowns last 15% longer.

Ravenous

Killer
Previous published rule

At 4 Tokens, all Survivors became Exposed for 80/85/90 seconds.

10.3.0 PTB

At 4 Tokens, Exposed lasts 60/65/70 seconds. Token, carrying, and hooking bonuses are unchanged.

The first hook of each Survivor grants 1 Token.

Each Token grants 4% Haste while carrying Survivors and 4% faster hooking. At 4 Tokens, all Survivors scream and become Exposed for 60/65/70 seconds.

Whispers

Killer
Previous published rule

Gain 5% Haste outside the 28/26/24-metre Survivor detection distance.

10.3.0 PTB

Gain 7% Haste outside the same 28/26/24-metre distance.

Random whispers can be heard while a Survivor is within 28/26/24 metres.

Outside that distance, gain 7% Haste.

Beyond the perk changes

The Terrifier and Sienna Shaw

The new killer's Bag of Toys, Deadliness and Torture mechanics arrive alongside Sienna's survivor perks. Read the full power guide or explore Sienna's perks.

Hartshorne Mall

A new map in The Subdivisions brings the trial inside a shopping mall.

A dim corridor in the new Hartshorne Mall map

Mori categories

The update distinguishes Finisher Mori, Power Mori and offering or perk-based Memento Mori. The Terrifier introduces the revised system; the developer says it will reach previously released killers over time.

Gore customization

New gameplay settings let players reduce the goriness of death sequences and change natural blood to a neutral green. Regional Streamer Mode also anonymizes player information.

More changes in 10.3.0

Mori interaction rules

When eligible Mori types overlap, Finisher Mori takes priority over Power Mori, followed by offering and perk Moris. Only one Kill prompt appears, and every Mori uses the Attack input. Power Mori availability depends on the Killer.

Redeem Code popup

The popup prevents repeated Redeem clicks for a promotional code that may already be expired.

Tally screen

The player-list widgets on the tally screen have been improved.

Fixes by category

18 fixes cover Bots, characters, maps, perks and the interface. Open a category to read its changes.

Bot Improvements2 fixes
  • Survivor Bots no longer try to cleanse a Totem while a player is already interacting with it.
  • A tentative fix addresses Survivor Bots walking into a hooked Survivor without completing the rescue.
Characters4 fixes
  • Corrected completed Generator Auras appearing after controlling Victor during the End Game Collapse.
  • Corrected The Judgment preventing a Survivor from escaping beyond the 32-metre range.
  • The Good Guy's camera no longer sits too far from the character.
  • Corrected injured Survivors inconsistently attaching to nearby surfaces when struck by The Slasher's spike.
Environment / Maps5 fixes
  • Corrected a Raccoon City Police Station position where a Killer could obstruct a hook rescue.
  • Restored access to one side of a Generator in a corner of Pale Rose.
  • Added missing collision beneath the stairs of Grim Pantry's small structure.
  • Corrected underground walls in Temple of Purgation that blocked The Nurse's Blink.
  • Corrected Survivors clipping through Locker doors in Disturbed Ward.
Perks4 fixes
  • Corrected Lay Waste applying its Generator regression-speed increase before other regression perks triggered.
  • Corrected a Merciless Storm Skill Check automatically failing after the second Skill Check against The Doctor.
  • Corrected inconsistent activation of Hex: The Third Seal.
  • Chemical Trap now explodes correctly when placed on a Pallet as certain Killer Powers break it.
UI3 fixes
  • The Wiggle Skill Check bar now starts in the correct position.
  • Corrected The Onryo's Condemned HUD indicator staying dim after a TV teleport near a Survivor with active stacks.
  • Corrected a frequent Bloodweb error when selecting the Loadout tab while the Bloodweb was progressing.

Known issues in the published build

The developer lists 11 known issues with 10.3.0 PTB. These are the issues listed with the October 28 publication.

  1. The Best Gift Ever Flashlight effect can blind The Deathslinger when his chain breaks.
  2. With Natural Blood Color off, a failed Hook Skill Check still shows a red blood vignette.
  3. With Natural Blood Color off, creating or destroying The Singularity's Biopod produces a white splash.
  4. Some Killers' Mori blood stays red when Natural Blood Color is off.
  5. The Terrifier's Mori tracker does not update after a Power Mori.
  6. Opening match details displays incorrect information.
  7. The Terrifier's Mori animations and effects still require polish.
  8. The Power description omits the multiple-Survivor condition for Horn Oblivious and Deadliness Score.
  9. A Survivor with Endurance can show Terrified visual effects while remaining injured.
  10. The Terrifier's camera temporarily shakes after interrupting a Survivor's vault.
  11. The Survivor pick-up animation is misaligned.

Sources